Universal Variables with Python
Python modules as data containers are very handy to store “universal variables” spread around in your code base. Read More ››
Python modules as data containers are very handy to store “universal variables” spread around in your code base. Read More ››
First off, this head model is released from the fine folk at Infinite. It came with the color and normal map (no displacement used). I spent 5 minutes making a spec map out of the color map. Read More ››
We do, and we ran into something that was pretty tough to track down. First off, we opted to get it into PYTHONPATH through Maya.env it was the only spot where it worked for us (PyMel is added there as well). If you have found a better way, feel... Read More ››
A really handy list comprehension technique that I am using heavily these days: Read More ››
There is an awful lot of really nice free software and utilities out there. This is a list that is compiled against a great thread on CgSociety. I pulled things that I am looking forward to try out as well as things I have been using myself. All of... Read More ››
Here is a guide to set up and get Eclipse, PyMel, PyQt4 & Python to work together. When complete, you will have a sweet IDE setup, switch between running everything 32bit and 64bit native AND the ability to compile your own 64 and 32 bit native applications. I am... Read More ››
This was the way I faked the caustics on the sunflower pill project in school. This is many years old and about the only way I could get it done with the hardware back then. It is a really fast and cheap way to fake it… Read More ››
To prepare for the modeling sessions of the angel I did thorough anatomy research and came up with images that were both of the skin surfaces and the underlying muscle structure. Read More ››
As an Intro to Maya student, I was faced with the task of coming up with a solution to simulate underwater caustics for the Isla Bonito project. Read More ››
This is the final group project in my Intro to Maya class, taught by Neil Owen, I worked in a group together with Martin Karlsson. We were given free reign with Maya 1.0 and the gained knowledge from our Intro class. After a couple of long brainstorming sessions we... Read More ››
The enabling sequence involves a lot of driven attributes within the scene. The thing I religiously practice is to create scene controllers that drive all the attributes remotely (I hate digging around for stuff even if I’m good with organizing everything within my scenes). Usually I use locators ,... Read More ››