Blog

This will be my most active area, where I post tips and tricks relating to what I am up to. From time to time I will also post on various 3d dabbling things, when they are interesting enough to read about (IMHO :-) ).

Universal Variables with Python

Blog

Python modules as data containers are very handy to store “universal variables” spread around in your code base. Read More ››

Dabbling With The Skin Shader

Blog

First off, this head model is released from the fine folk at Infinite. It came with the color and normal map (no displacement used). I spent 5 minutes making a spec map out of the color map. Read More ››

PyQt Reference

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Growing Reference Page For PyQt related things: Read More ››

Team Share PyQt Through P4?

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We do, and we ran into something that was pretty tough to track down. First off, we opted to get it into PYTHONPATH through Maya.env it was the only spot where it worked for us (PyMel is added there as well). If you have found a better way, feel... Read More ››

Favorite Python Sugar

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A really handy list comprehension technique that I am using heavily these days: Read More ››

Free & Open Source

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There is an awful lot of really nice free software and utilities out there. This is a list that is compiled against a great thread on CgSociety. I pulled things that I am looking forward to try out as well as things I have been using myself. All of... Read More ››

Making Eclipse Soar

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Here is a guide to set up and get Eclipse, PyMel, PyQt4 & Python to work together. When complete, you will have a sweet IDE setup, switch between running everything 32bit and 64bit native AND the ability to compile your own 64 and 32 bit native applications. I am... Read More ››

Faking Caustics (Dirt Cheap)

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This was the way I faked the caustics on the sunflower pill project in school. This is many years old and about the only way I could get it done with the hardware back then. It is a really fast and cheap way to fake it… Read More ››

Angel Modeling

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To prepare for the modeling sessions of the angel I did thorough anatomy research and came up with images that were both of the skin surfaces and the underlying muscle structure. Read More ››

Underwater Caustics

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As an Intro to Maya student, I was faced with the task of coming up with a solution to simulate underwater caustics for the Isla Bonito project. Read More ››

Underwater School

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This is the final group project in my Intro to Maya class, taught by Neil Owen, I worked in a group together with Martin Karlsson. We were given free reign with Maya 1.0 and the gained knowledge from our Intro class. After a couple of long brainstorming sessions we... Read More ››

Nrgy

Blog

The enabling sequence involves a lot of driven attributes within the scene. The thing I religiously practice is to create scene controllers that drive all the attributes remotely (I hate digging around for stuff even if I’m good with organizing everything within my scenes). Usually I use locators ,... Read More ››